Re: [stella] Sync question and my game's bin

Subject: Re: [stella] Sync question and my game's bin
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Wed, 11 Mar 1998 22:41:49 +0100
At 20:55 -0500 11-03-1998, rufbo@xxxxxxxxxxx wrote:

>At the risk of sounding self-promoting, let me add this question:  Has
>anyone else tried my .bin and had the same thing happen to them?  I'm
>attaching the bin to this message.

Good start... :) A platform game is an ambitious project for a beginner,
but maybe a Jumpman clone was a good choice between platform games. You
should limit yourself to symmetrical playfields (if I remember correctly,
most Jumpman levels were symmetrical), or the kernel would become very
tricky.
I think that it shouldn't be too difficult to add the jumpman and two or
three of the "dots" that were chasing you in the original game, but things
will be much harder if you want to add also the prizes that were scattered
around in the maze...


Ciao,
 P.



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