Subject: Re: [stella] Sync question and my game's bin From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Wed, 11 Mar 1998 22:41:49 +0100 |
At 20:55 -0500 11-03-1998, rufbo@xxxxxxxxxxx wrote: >At the risk of sounding self-promoting, let me add this question: Has >anyone else tried my .bin and had the same thing happen to them? I'm >attaching the bin to this message. Good start... :) A platform game is an ambitious project for a beginner, but maybe a Jumpman clone was a good choice between platform games. You should limit yourself to symmetrical playfields (if I remember correctly, most Jumpman levels were symmetrical), or the kernel would become very tricky. I think that it shouldn't be too difficult to add the jumpman and two or three of the "dots" that were chasing you in the original game, but things will be much harder if you want to add also the prizes that were scattered around in the maze... Ciao, P. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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