Re: [stella] 6 digit score display and other ramblings

Subject: Re: [stella] 6 digit score display and other ramblings
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Sun, 15 Mar 1998 21:54:46 -0800 (PST)
On Sun, 15 Mar 1998, Robin Harbron wrote:
> What other classic A2600 routines are there to try
> to code?  I'm not wanting to try working on a full
> game yet - this is only my second little hack on
> the 2600, and would like to get a bit more familiar
> with the machine first.

sprite sharing routines, single-line res sprites, multicolored sprites/bg,
nonreflecting and/or dynamic playfield.

Bob Colbert is working on sprite sharing and Rescue featured single-line
res sprites.  Oystron has a playfield bitmap of sorts with the pearl bed,
or so it appears.



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