Subject: Re: [stella] zero page 6-digit routine From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Thu, 26 Mar 1998 14:06:11 -0500 (EST) |
> I'm sure this has been done before, but I did it > just to try - ends up leaving 13 cycles free per > scanline, again, I don't see the point in wasting > time with a wsync in this sort of routine. Hasn't been done on this list at least. > So, what can be done with these spare 13 cycles? :) Color changes come immediately to mind. This isn't practical for anything but a demo or Supercharger, though - that much RAM isn't worth sacrificing for color changes or paddle-reading on lines containing the big sprite. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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