Subject: Re: [stella] Re: the big sprite From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Thu, 02 Apr 1998 15:06:23 +0200 |
At 01:32 01.04.98 GMT, you wrote: >This opens up some sort of possibility here... If one were to use two >megasprites of this size and draw them on alternate frames, and had tons of >ROM space, Mortal Kombat could be done on the 2600. Any takers? :) I'm >tempted to do it just to prove it can be done - let's see you Intelly, CV, >or even NES fans do that! :) I'm not sure, if the flicker wouldn't be to annoying with objects that big, but it might be worth a try. But even if you use the same character for both players and turn the display routine into a double scanline one, you will need a lot of ROM for the animations. And of course drawing and calculating all those animation frames will be a lot of work. It might work with the Tigervision bankswitching method. Use 2kb for the code and switch in the graphics into the other 2kb. PCAE supports it up to 32kb, which might not be enough for the full game, but enough to demonstrate, that it works in theory. Ciao, Eckhard Stolberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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