Subject: Re: [stella] Re: the big sprite From: Songbird <forhan@xxxxxxxxxxxxxxxxxx> Date: Fri, 3 Apr 1998 08:18:06 -0600 (CST) |
On Fri, 3 Apr 1998, Eckhard Stolberg wrote: > I meant you'll have to design 100 frames of animation and then > turn them into ROM data by hand. That would be a lot of work. > > Maybe I should write a PCX to DATA converter, that would do > this automatically. I'm kind of jumping into the middle of this, since I don't have any real 2600 expertise, but FWIW, several of the hobby Lynx developers (including me) have written PCX -> Lynx sprite converters. I can take any 16-color PCX graphic and display it on the Lynx almost identically. I could be swayed to provide the C++ source code (written in DOS Borland C++) if anyone thinks it would be beneficial. ________________________ / / | Carl Forhan <>< | For Atari, Breeders, HeroQuest, and more: | forhan@xxxxxxxxxxxx | http://www.millcomm.com/~forhan/games.html \_______________________\ -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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