Subject: Re: [stella] The Big Sprite From: Songbird <forhan@xxxxxxxxxxxxxxxxxx> Date: Wed, 8 Apr 1998 12:27:40 -0500 (CDT) |
On Wed, 8 Apr 1998, Glenn Saunders wrote: > I don't think this kind of thing has ever been done before. Quite > impressive. At first I thought this MK stuff was just a joke, and > certainly the game would normally be considered impossible in any form on > the 2600, but now I can see that it might actually be possible. It's just > a shame that the BG on the scanlines with the big sprites has to be > completely black. MK was known for its detailed backgrounds. As for the > flicker, 30hz flicker is fine. It's 15 and 7hz flicker that starts to > really look bad. I have not had a chance to look at the demo yet, but isn't there a 2600 cart called "Karate" or something bland like that that featured really large characters? It was very blocky, but definitely covered most of the screen. ________________________ / / | Carl Forhan <>< | For Atari, Breeders, HeroQuest, and more: | forhan@xxxxxxxxxxxx | http://www.millcomm.com/~forhan/games.html \_______________________\ -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] The Big Sprite, Glenn Saunders | Thread | Re: [stella] The Big Sprite, Glenn Saunders |
Re: [stella] does the processor sto, bwmott | Date | Re: [stella] The Big Sprite, Erik Mooney |
Month |