Subject: Re: [stella] Re: the big sprite From: bwmott@xxxxxxxxxxxx Date: Sat, 11 Apr 1998 10:52:37 -0400 (EDT) |
> > At 10:22 10.04.98 -0400, you wrote: > > >How about using the Booster-Grip controller? It has two more buttons > >hooked to the paddle inputs. The next release of Stella will support > >this controller and PCAE already supports it I think. I made some > >tech notes describing how it works if anyone is interested... > > It would be nice, if you could send them to the list, but I think > for this game the Booster-Grip would be inapropriate, since not > that many people have two of them. Maybe it could be a runtime option and the user could choose which controller to use. There maybe a joystick out there that can be easily converted into a Booster-Grip compatiable controller. The Booster-Grip information is included below. You'll probably need a little more information to actually write a program to use it but it's a start :-) The following information describes how the CBS Booster-Grip controller works. This information was collected by examining the code for Omega Race. SWCHA bits are as follows: D7 right P0 (0 means switch is pressed) D6 left P0 D5 down P0 D4 up P0 D3 right P1 D2 left P1 D1 down P1 D0 up P1 (P0 = left, P1 = right) INPT4: D7 fire P0 (0 means fire button is pressed) D6-D0 unused INPT5: D7 fire P1 (0 means fire button is pressed) D6-D0 unused INPT0: D7 trigger P0 (1 means trigger is pressed on Booster-Grip) D6-D0 unused INPT1: D7 booster P0 (1 means booster is pressed on Booster-Grip) D6-D0 unused INPT2: D7 trigger P1 (1 means trigger is pressed on Booster-Grip) D6-D0 unused INPT3: D7 booster P1 (1 means booster is pressed on Booster-Grip) D6-D0 unused So it seems that the Booster-Grip has a total of three "fire" buttons. It's also the case that all of the standard Atari Joystick connections are the same when using the Booster-Grip. The main thing to notice is that the Booster-Grip buttons are active when D7=1 and the normal Atari Joystick fire button is active when D7=0 :-) -------------------------------------------------------------------------- Bradford W. Mott (bwmott@xxxxxxx) Computer Science Department http://www4.ncsu.edu/~bwmott/www North Carolina State University -------------------------------------------------------------------------- -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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