Subject: Re: [stella] Latest version of my new game From: Chris Pepin <cpepin1@xxxxxxxx> Date: Wed, 15 Apr 1998 09:26:18 -0400 (EDT) |
On Wed, 15 Apr 1998, Bob Colbert wrote: > > well, I've considered the idea of the paddle, and looked at my kernel, and > realized that I'm probably only fooling myself thinking about using it. I > spent an entire evening trying to squeeze out ONE more cycle from my > kernel, without any luck. I still have one possibility though, I have a large > chunk of time reserved in my kernel for doing housekeeping and sound, and I > might be able to do a paddle routine there, but if I recall correctly, it > takes up to 1 full frame to fully read the paddle. Have you considered having Jim peek at your code and see if he can bum a few lines out of it? If I remember correctly, he did a good job of freeing up cycles in Oystron for Piero. Chris Pepin cpepin1@xxxxxxxx ************************************************************ Atari 2600 Fun Facts & Info Guide / Maniac Mansion (NES) FAQ Tom Swift Books / http://www.grfn.org/~cpepin1/index.html ************************************************************ -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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