Subject: [stella] Fixed non HMOVE sprite experiment From: CRACKERS <crackers@xxxxxxxx> Date: Wed, 15 Apr 1998 17:22:05 -0400 (EDT) |
Okee Dokee ((TM) Retroware), I've fixed the problem with a BNE instead of a BPL. I've also cleaned up the VBLANK routine so hopefully it will now run on Eckard's beastie too. Let me know if anyone else has any problems with this. I'll add some more independent vertical sprite copies and then clean and comment the hell out of the source code and post it to the list so that newbies will be able to get a grip on independent multiple sprites. Man am I glad I'm done school for now! CRACKERS (Whew from hell!!!!!!!!!)
Attachment:
sexp.bin
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] sexp.bin Non-Hmove Sprite , CRACKERS | Thread | [stella] Classic people in Next Gen, jvmatthe |
Re: [stella] Arrrg, Arrrg, and Doub, Chris Cracknell | Date | Re: [stella] Arrrg, Arrrg, and Doub, Chris Wilkson |
Month |