Subject: Re: [stella] Arrrg, Arrrg, and Double Arrrg!!! From: Chris Cracknell <crackers@xxxxxxxx> Date: Thu, 16 Apr 1998 20:25:28 -0400 (EDT) |
In article <3.0.1.32.19980416165705.0076a948@xxxxxxxxxxxxxxxxxxxxx>, you wrote: >At 17:09 15.04.98 -0400, you wrote: > >>How the heckety heck did you figure out that the branch wasn't being >>taken after $7F? > >As others have already pointed out, that was a mistake. The branch >wouldn't have been taken in the first place. Sometimes I really >wonder myself, how I got my programs to do, what I wanted them to >do. :-) ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Yep, not the first boner I've pulled, and saddly it won't be the last. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >The new version runs fine on my system, with colours and everything. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ There we go then. I'll be sure to leave the VSYNCs as is from now on. And go back and fix the other ones in my other programmes. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >BTW why are you so reluctant to use HMOVE? If it is because you >can't get the screen position divided into values for the delay >loop and HMOVE, then there is a routine, that does this, at the >end of Ed's SoundX sourcecode. This can be found on the Stella CD. > >The routine takes three scanlines to position a sprite, but you can >use normal Xposition values with it. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Actually, it's more a matter of "taking baby steps" right now. I just wanted to see what it would do, how many horizontal positions you could get out of RESP and where they would be. But I'll take a look at the SoundX code. That routine sounds like it'll be perfect. I've always wished they implimented a better horizontal positioning routine in the 2600. Something like a one command HMOVE where you put a value in it and the sprite goes to one of 256 horizontal locations. CRACKERS (That would be great from hell!!) -- Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\ *NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/ Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/= -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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Re: [stella] Arrrg, Arrrg, and Doub, Eckhard Stolberg | Thread | Re: [stella] Arrrg, Arrrg, and Doub, Greg Troutman |
Re: [stella] Arrrg, Arrrg, and Doub, Chris Cracknell | Date | Re: [stella] Arrrg, Arrrg, and Doub, Greg Troutman |
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