Re: [stella] Arrrg, Arrrg, and Double Arrrg!!!

Subject: Re: [stella] Arrrg, Arrrg, and Double Arrrg!!!
From: Chris Cracknell <crackers@xxxxxxxx>
Date: Thu, 16 Apr 1998 20:25:28 -0400 (EDT)
In article <3.0.1.32.19980416165705.0076a948@xxxxxxxxxxxxxxxxxxxxx>, you wrote:
>At 17:09 15.04.98 -0400, you wrote:
>
>>How the heckety heck did you figure out that the branch wasn't being
>>taken after $7F? 
>
>As others have already pointed out, that was a mistake. The branch
>wouldn't have been taken in the first place. Sometimes I really
>wonder myself, how I got my programs to do, what I wanted them to
>do. :-)
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Yep, not the first boner I've pulled, and saddly it won't be the last.

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>The new version runs fine on my system, with colours and everything.
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There we go then. I'll be sure to leave the VSYNCs as is from now on.
And go back and fix the other ones in my other programmes.


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>BTW why are you so reluctant to use HMOVE? If it is because you
>can't get the screen position divided into values for the delay
>loop and HMOVE, then there is a routine, that does this, at the
>end of Ed's SoundX sourcecode. This can be found on the Stella CD.
>
>The routine takes three scanlines to position a sprite, but you can
>use normal Xposition values with it.
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Actually, it's more a matter of "taking baby steps" right now. I just wanted
to see what it would do, how many horizontal positions you could get out
of RESP and where they would be.

But I'll take a look at the SoundX code. That routine sounds like it'll
be perfect. I've always wished they implimented a better horizontal positioning
routine in the 2600. Something like a one command HMOVE where you put a value
in it and the sprite goes to one of 256 horizontal locations.

                                 CRACKERS
                        (That would be great from hell!!)
                  
-- 

Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\
*NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/
Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/=


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