Subject: RE: [stella] Arrrg, Arrrg, and Double Arrrg!!! From: "John Saeger" <john@xxxxxxxxxxx> Date: Fri, 17 Apr 1998 12:02:24 -0700 |
Glenn Saunders wrote: > The reason the 2600 positions objects as it does is because poly-counter > logic is cheaper to implement than digital logic. Believe me, they did > weigh the alternatives. At the time it saved a significant amount of > money and since they developed a software conversion routine and were > anticipating that this routine, albeit CPU-hungry, would only be necessary > once at the top of the frame for each sprite (hence not knowing about the > HMOVE comb bug) it didn't seem like a big compromise. Refreshing to see someone refer to the HMOVE effect as a *bug* instead of a *feature*. My guess is that it was Activision who turned it into a *feature*. Too bad really, it might have gotten fixed. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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