[stella] sexp8.bin Multi-Japanese Sprites.

Subject: [stella] sexp8.bin Multi-Japanese Sprites.
From: CRACKERS <crackers@xxxxxxxx>
Date: Sat, 18 Apr 1998 01:01:00 -0400 (EDT)

Well I gave up on the "fine tuned" multisprite move for now and I've gone
back to doing my non-HMOVE multisprite move.
Now I've got 19 sprites all moving at different horizontal rates.

Some problems I still have to work out. For some reason the top of each
sprite gets cut off in the first few inches of the screen. It also
pauses slightly on the left hand side.
(Pause the Kanji on the left hand side...
 Pause the Kanji on the left hand side...) sorry ;)

But now that I've gotten this taken care of, I'll work on making a
fine tuned HMOVE version. But can it be done all on one scanline?
The SoundX routine was too big.

                                CRACKERS
            (Look at the tsu boot from hell!!!!!!!!!!!!!!!!)
 

Attachment: sexp8.bin
Description: Binary data

Current Thread