Subject: Re: [stella] RESPx and player positions From: Robin Harbron <macbeth@xxxxxxxxxxxxxxxxxxx> Date: Mon, 20 Apr 1998 13:54:57 -0400 |
Eckhard Stolberg wrote: > > 1) Has anyone tried changing the graphics of a player while it's being > > scanned? > > I don't know the exact timing, but it is possible to hit GRPx > so, that some of the old and some of the new data is displayed. Yes - I had this going on when I was working on my 6 digit display routine. I wasn't sure if it was going to be possible to do the 6th digit by the "brute force" method I was using - and in fact, at first it didn't look like it would be possible. The 6th digit would display part of the player graphics from the 4th digit - I finally got it to work by moving the whole 6 digit display over a few pixels, so that the hit to GRPx would happen at the right time. The obvious downside of my method is that it couldn't be used in a movable routine like Eckhard's - also, perhaps some of the digits are still running into each other, but my font is only 6 pixels wide, so the "bleeding" could be happening in the 2 pixel gap between. -- Robin Harbron macbeth@xxxxxxxxxxx http://www.tbaytel.net/macbeth -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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