Subject: Re: [stella] playfield on-the-fly updates From: Greg Troutman <mor@xxxxxxx> Date: Mon, 04 May 1998 23:19:35 -0700 |
Andrew Davie wrote: > > Before I reinvent the wheel, can anybody comment on the feasibility of > producing a non-repeated playfield by writing PF0, PF1 and PF2 chasing the > scanning beam before data required for the repeated section? Of course, > there would be two lots of writes required per scan line, but I'm interested > to know if its been done. What I'm asking, I guess, is when it comes to > drawing the right half of the PF, does the hardware re-read the PF > registers, or is it buffered internally somehow? The registers are re-read so it can be done pretty easily, and was done in a great many games. One of the better examples you'll run across is the 2nd tier of platforms in This Planet Sucks! Both players and the playfield registers are drawn in single-scanline, all are color-varied, and the playfield registers are all re-written. Whew, how'd he do all that? ;) Check it out! -- mor@xxxxxxx http://www.crl.com/~mor/tps -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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