Subject: Re: Antwort auf: [stella] Update to my game From: Bob Colbert <retroware@xxxxxxxxxxxxx> Date: Tue, 05 May 1998 07:41:10 -0500 |
At 11:01 AM 5/5/98 +0200, you wrote: >O.K., let's start... Why do bombs and hit men have to fall with constant >speed? According to gravity, they'd have to speed up while falling. I can look into doing that, I hadn't really considered it :) It shouldn't be too difficult, and I'll see how the results are. >The endgame sequence looks very cute, but everything flickers heavily. >Do you use the 2nd player, too? No, the 2nd player is the gun, I don't think I can avoid flicker here, but I'll look at it again and explore other possibilities! >I think there could be some fine-tuning to the scoring scheme. Hitting >the planes is worth, about 300 points it was, I think, while you get far >less for the paratroopers. Considering the planes aren't any danger (by >now, that is...), they shouldn't be worth that many points. Yes, you are correct, I have a table of scores for each object, and it's a matter of what "state" an object is in that determines the score. I'm open to suggestions on the scoring scheme! Thanks! Bob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Antwort auf: [stella] Update to my , kurt.woloch | Thread | Re: Antwort auf: [stella] Update to, Eckhard Stolberg |
Re: [stella] playfield on-the-fly u, Piero Cavina | Date | Re: [stella] just wondering, Erik Mooney |
Month |