Re: [stella] Six-sprite slot machine?

Subject: Re: [stella] Six-sprite slot machine?
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Fri, 8 May 1998 22:21:36 -0700 (PDT)
On Fri, 8 May 1998, Erik Mooney wrote:
> If you wouldn't want to play it, why write it?  :)  Remember, writing
> stuff that sucks to play just cause it's suited for the hardware is what
> killed the Saturn and is crippling the N64.  Write something that we all
> want to play.. I'm sure there's a better proof-of-concept thing for the
> six-digit sprite than a slot machine.

How about a slot machine that worked a little more like a pinball game, so
it involved more interaction from the gamer, like hitting the wheels with
a ball or tilting it or something to try to get something to match up
before the wheels stop spinning?



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