Subject: Re: [stella] Six-sprite slot machine? From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Fri, 8 May 1998 22:21:36 -0700 (PDT) |
On Fri, 8 May 1998, Erik Mooney wrote: > If you wouldn't want to play it, why write it? :) Remember, writing > stuff that sucks to play just cause it's suited for the hardware is what > killed the Saturn and is crippling the N64. Write something that we all > want to play.. I'm sure there's a better proof-of-concept thing for the > six-digit sprite than a slot machine. How about a slot machine that worked a little more like a pinball game, so it involved more interaction from the gamer, like hitting the wheels with a ball or tilting it or something to try to get something to match up before the wheels stop spinning? -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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