Subject: Re: Re: [stella] playfield on-the-fly updates From: <kurt.woloch@xxxxxxxxx> Date: Wed, 13 May 1998 15:29:01 +0200 |
On Wed May 13 14:12:01 1998, A. wrote: >>As I'm sure you know by now this is possible and used by many games. >Yes, once you know something can be done, its quite easy to do it. Thanks >for the timings, and to others who helped out. > >I am curious, though, if anyone can cite 4 colour playfields in other games. >Truth be known, the ONLY Atari 2600 game I ever saw in the flesh was Pacman. >To date I've not seen a 4 colour playfield in use, though I am sure that, >given this machine is 20 years old now, others have trodden this path long >before me. It has been fun viewing other games on the emulators - but this >brings me to the next comment... Well, I'm not sure if it's a 4 colour PLAYFIELD, but Q*bert certainly pushes the 2600 to the edge. It displays five colours on nearly every line, as follows: On scanlines where the cube body, flying discs and enemies are displayed: 1. Q*bert (red) 2. Q*bert's enemy (purple or green, flickering if there are multiple ones on one level) 3. Cube body color 4. Flying discs (white) 5. Background (black) On scanlines with the cubetops: 1. Legs of Q*bert (red) 2.-4. the three possible colors for the cubetops 5. Background (black) All this without flicker! I don't know if this is comparable with your efforts, but it's surely remarkable. Wonder how they did that...? And, in fact, Amidar uses three-color playfield, but it alternates colors by scanline, not by frame. With love (and many cubes to color) Kurt Woloch P.S.: OK, OK, I admit... I'm a Q*bert fan! :-) -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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