Subject: Re: [stella] Randy Crihfield's address From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 21 May 1998 23:50:44 +0200 |
At 23:03 -0700 20-05-1998, Glenn Saunders wrote: >Nevertheless, release a 2600 game cart-only and make it unique, and it >will be more of a seller. That's what the guy on RGVC is planning to do >with his Warlordsesque game and it's a good strategy. I'm very sceptic... I did a Dejanews search about this guy, and if I'm not wrong he was saying that his game would have been ready in a year, then a few days after he says that it's almost done... >> I've been struggling with: Shouldn't we be more protective of our .bins? >> With every attachment on the list going up on the net, isn't this going >> to hurt sales? Edtris demand is still high lo these many years later, >> but will Oystron keep pace? > >If Piero had kept his BINs secret then he wouldn't have had the heavy >playtesting he got. He'd have to be much more detached from the mailing >list and I think this would have hurt the game immensely. > >I think that if the goal is QUALITY, then you have to sacrifice >EXCLUSIVITY and open it up to the list Oystron would not exist if I had wanted to make it exclusive. Enough said. >My hat's off to those who feel they _can_ develop a game in a vacuum and >then release it in cart-only form Especially action games that need a lot of playtesting... Ciao, P. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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