Subject: Re: [stella] Collisions From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Fri, 29 May 1998 13:51:01 -0400 (EDT) |
> >Anyone have an easy way to process collisions between two objects > > I did exactly what you say in my latest game, but I don't remember off hand > exactly how I did it. The code is available on my webpage. You mean Shoot the Paratrooper, right? I didn't see the code on your webpage (though I'm in Lynx, so I coulda missed it).. If I remember correctly, though, the player's bullets were only one copy, not any number of copies... that's been done many a time before, Missile Command comes to mind, but I'm looking to process collisions where _both_ objects involved can have any NUSIZ multiple-copy value. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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