Subject: Re: [stella] optimization : sneaky fractional bit representation From: "A.K.A. TheWiz" <dankna@xxxxxxxxxx> Date: Wed, 3 Jun 1998 11:29:01 -0400 (EDT) |
> A while ago I wrote on encoding using sub-bit resolution. > It just occurred to me WHY I needed to do this on the NES - it was involved > with creating a password for a large game, so that the player could come > back and rejoin where he/she left off. There were quite a large number of > parameters that needed to be saved/restored, but it all had to fit into 6 > LETTERS and a few punctuation marks (eg: EP-NZE). That gave very few bits > (30, to be exact), and sub-bit encoding was therefore a great idea. > By the way, I remembered coz I need to do it for my 2600 project :) Right. When I'm decoding a game's password system, I HATE it when it works modulo-whatever. :-) ___Dan_Knapp____The_Mauve_Baron______________________Beep Blip Bonk_______ <dankna@xxxxxxxxxx><dankna@xxxxxxxxxxxxxx> http://users.bergen.org/~dankna GCS/M d? s: a---:+++ C++++ U++ !P L+ !E W-- N o K !w !O M+ PS+ PE+++ Y PGP- !t !5 !X R- tv-- b++++ DI D---- G++>-- e !h !r y rec.games.video.classic, NES, Atari 2600, C64, Mac yes Mac It's 2:00 AM. Do you know where your towel is? -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] optimization : sneaky , Erik Mooney | Thread | Re: [stella] optimization : sneaky , Andrew Davie |
[stella] re: alt.atari.2600.program, Erik Mooney | Date | Re: [stella] optimization : sneaky , Andrew Davie |
Month |