[stella] Beat 'em up 05

Subject: [stella] Beat 'em up 05
From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 31 Jul 1998 15:50:01 +0200
Some time ago we were discussing the possibility of turning
the big sprites demo into a Mortal Kombat clone. I have worked
a little bit on the demo and got a basic display kernal done.

This version shows a possible screen layout and some simple
animations. I have to admit, that the demo looks more like
International Karate than like Mortal Kombat, though.

The biggest problem is, that I need more ROM space now. Does
anyone have a working board design with at least 32 kb of
bankswitched ROM?

Also I might need some help with the animations. It took me
several days even to get the two frames in the demo done, and
I still don't really like them. If someone thinks he can draw
better animations than this and would like to help me with the
game, please contact me.

As for the controls, I think I will go with the eight joystick
directions with and without the fire button. So if anyone wants
to suggest a combination of 16 moves, please do so.

Any other comment about this demo is of course welcome too.


Thanks, Eckhard Stolberg

Attachment: Beu05.bin
Description: Binary data





Current Thread