Subject: Re: [stella] sort of a music question.,... From: Chris Cracknell <crackers@xxxxxxxx> Date: Mon, 26 Oct 1998 14:22:47 -0500 (EST) |
In article <3633FA5D.F25F3F51@xxxxxxxxxxx>, you wrote: >Ronald A. Laski, Jr. wrote: >> >> >What's an ADSR curve? >> >> Attack, Decay, Sustain, Release curve, the basic waveform of sound (<- >> loose interpretation.. :) > >> /\ >> / \____ >> / \ >> ^A^D^ S ^R^ (pardon the rough drawing :) > >I think the drawing is great :) Just to clarify, the ADSR >doesn't have anything to do with the waveform that makes the >sound, but rather is what defines the volume/amplitude. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ And the envelope can be applied to the filters too. Except, of course, the 2600 doesn't really have filters as such. CRACKERS (Additive synthesis will drive you insane from hell!!) -- Collector of Atari 2600 carts - Accordionist - Bira Bira Devotee - Anime fan * http://www.hwcn.org/~ad329/crab.html | Crackers' Arts Base * * http://www.angelfire.com/ma/hozervideo/index.html | Hozer Video Games * Nihongo ga dekimasu - 2600 programmer - Father of 2 great kids - Canadian eh -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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