Re: [stella] Beat em up 08

Subject: Re: [stella] Beat em up 08
From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 11 Nov 1998 17:28:43 +0100
At 08:22 10.11.98 -0600, you wrote:

>Why?  What does that give you over format 3?  You should be able to make a
>proper SC binary using the f3 flag with no modification.  I use -f3 for my
>KTP game with no problems.

For a SC game this is true, but this game will be a bigger bankswitched
program, most probably 32kb with 2kb banks. I will need several banks
all with the same origin. DASM supports that for file format 2 with the
SEG pseudo opcode, but it puts the origin and the segment length in front
of each segment. Therefore the resulting binary can't be used with an
emulator right away. To avoid having to stip the header each time, when I
create a new binary, I'd like to have the new file format.


Ciao, Eckhard Stolberg



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