Subject: Re: [stella] Hello from Square One From: John Harvey <jkharvey@xxxxxxxxxxxxxxxxx> Date: Wed, 06 Jan 1999 19:25:25 -0600 |
>Hello there, everybody, from a newbie. I have shaved my head and put >on my Shoalin robes. I have a few questions, and one comment to make. > (I know these may seem trivial to those of you who know what you're >doing, but I gotta start somewhere.) Please red pencil where I am >wrong. > Welcome aboard. >2) I was reading a book on programming the Apple IIe (6502 processor, >doncha know), and it mentions that the branch commands only go 127 (or >128, depending on direction) bytes at the most. Has anybody ever run >into a situation where branches are required further than this? > I have before. This happens a lot when you have no idea where to place all the subroutines in code. Basically, I reorganized my code to fit the branch (move some subroutines around), or I branched to a small subroutine as in this case: Looper ;do stuff BEQ Next ;do more stuff Next JMP Destination ;more subroutines Destination Yes, it may seem a bit sloppy, but it's an easy way to get more distance out of a branching command. JMP has a heck of a lot more range than a branch. >3) Please explain the Stack Pointer with regards to the subroutines. >What location in memory is it? How big is it? The stack pointer is generally set to $FF. It counts down, all the way to $80. $80 is also where you set up your memory variables though. This is generally not a problem unless you have a lot of memory variables or some form of recursion in your program. You have to set the stack pointer to $FF yourself. >4) Supposing I JSR to a JMP command. Will a RTS send the program >back to the command after JSR, or will I screw up the program? Yes indeed. Works fine. (If your asking if one can RTS from a JMP). It may be a bit ugly, but it still works. >5) When the Atari powers up, are all the memory locations, flags, >etc. reset automatically, or in some random state so the programmer >needs to reset them himself? All random. It is good practice to set them all to zero. Oherwise WEIRD things can happen. >6) Is there a way to produce text for a few words on the Atari, or do >any words have to be drawn out by the graphics engine (is that the >right term?)? Nope. Graphics all have to be drawn by yourself and set in sprites. No ASCII here. >Whew! Sorry if I've gone over already trod ground, and sorry if I ask >so many questions. But any help will be appreciated. (P.S. I will no >doubt have more questions as I learn, so this is your only chance to >not encourage me.) Not a problem at all. Glad to have ya aboard. If you're just starting out (which I did recently), the first things I did was find the Stella Manual online, and the "How to Draw a Playfield" info by Nick Bensema. The best place to get these is at Nick's website. http://www.primenet.com/~nickb/atariprg.htm Also, you probably want a copy of vcs.h. It's on my website: http://www.cae.wisc.edu/~harveyj/atari2.htm Adios. -John K. Harvey -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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