Subject: [stella] Multi-Sprite Maps From: "John Saeger" <john@xxxxxxxxxxx> Date: Thu, 14 Jan 1999 06:45:40 -0800 |
I've been doing some more experimenting, and using wrapped sprites of the 3 copies medium variety, I've been able to fill in some of the missing relative positioning values. (d+0) (d+3) Also, on my VCS, missiles and players behave differently. Note that your mileage may vary. Apparently not all VCSs are created equal. For Missiles. (d+4) --------........ssssssss........ssssssss ^ --------........ssssssss........ssssssss (d+3) --------........ssssssss........-------- ^ --------........ssssssss........ssssssss (d+2) --------........ssssssss........-------- ^ ssssssss........ssssssss........ssssssss (d+1) --------........ssssssss........-------- ^ ssssssss........ssssssss........ssssssss (d+0) --------........ssssssss........-------- ^ ssssssss........ssssssss........ssssssss (d-1) --------........ssssssss........-------- ^ ssssssss........ssssssss........ssssssss (d-2) --------........ssssssss........-------- ^ --------........ssssssss........ssssssss For Players, the only difference is the (d+3) positioning. (d+4) --------........ssssssss........ssssssss ^ --------........ssssssss........ssssssss (d+3) --------........ssssssss........ssssssss ^ --------........ssssssss........ssssssss (d+2) --------........ssssssss........-------- ^ ssssssss........ssssssss........ssssssss (d+1) --------........ssssssss........-------- ^ ssssssss........ssssssss........ssssssss (d+0) --------........ssssssss........-------- ^ ssssssss........ssssssss........ssssssss (d-1) --------........ssssssss........-------- ^ ssssssss........ssssssss........ssssssss (d-2) --------........ssssssss........-------- ^ --------........ssssssss........ssssssss John -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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