Subject: Re: [stella] Getting closer... From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney) Date: Wed, 31 Mar 1999 02:17:51 GMT |
>Good evening all you StellaListers! What's up? I have almost finished >"Pressure Guage" and have a few quick questions that have "tickled my >fancy". > >1) Does anyone know how the random X-coordinate of the Kaboom guy is >generated? My guess is that it would be time-based as well as >potentiometer-based. Er, why would the X-coordinate be based on the potentiometer? If all you need is a random number algorithm suitable for the 2600, I posted one some time back... you can find it in the archives with http://www.biglist.com/lists/stella/archives/9703/msg00296.html . >2)To Convert "Pressure Guage" to have PAL format (would anyone want this) >with a difficulty switch, I could just add 50(?) scanlines. Should I do 25 >at the top and 25 at the bottom, or 50 on top, or 50 on the bottom? Probably 25 and 25. >A general question: What games that are feasible have not been done 2600 >style? A full-blown RPG. A two-player fighter, though Eckhard is working on one (how's that doing, anyway?) A 2d shooter with powerups and stuff, like Raiden. A real first-person racing game - a number of cars start and race around a track, not just cars randomly appear like Pole Position. Vertical split-screen multiplayer would be easily implemented with this, or maybe someone could even finally experiment with linking 2600s. A game in the style of the PC games Scorched Earth or Worms (these games *rock* in multiplayer - Scorched Earth could run on 4 paddles pretty easily.) Arkanoid. Any number of Tetris-genre games (Columns, Puzzle Bobble, Bust-a-Move with lots of playfield coding magic). Any number of card games (though Bridge has been done.) -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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