RE: [stella] Solaris Source Code

Subject: RE: [stella] Solaris Source Code
From: "Pension Maricel" <Maricel@xxxxxxxxxx>
Date: Tue, 20 Apr 1999 09:18:03 +0200
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-----Mensaje original-----
De: Glenn Saunders <cybpunks@xxxxxxxxxxxxx>
Para: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx>
Fecha: martes 20 de abril de 1999 4:52
Asunto: Re: [stella] Solaris Source Code


>At 10:09 AM 4/19/99 -0500, you wrote:
>> Just wanted everyone here to know that I have put the source code to
>>Solaris up on my webpage.  Thanks to Glenn for sending me a printout of
the
>>listing!  I used Distella to disassemble each bank of the game, then I
went
>>to work applying all of the variable names and comments.  The result is a
>>very authentic listing that compiles with dasm v2.12 (not 2.02 - you get a
>>memory error).  I actually finished this quite a while ago, but haven't
>>bothered to put it up on my webpage until last Friday.  I hope it serves
as
>>a valuable tool for learning about the inner-workings of the 2600.
>
>I originally wanted to be pretty low-key about this, but I no longer mind
>being open about it.
>
>I do feel Solaris is the most technically advanced 2600 game ever.  It's
>worth everyone's while to study the source-code.  Most of the source code
>floating around is from games like Freeway or Adventure.  Good for the
>beginner, but not a good example of the more advanced things you can do
>with the 2600.  If you study Solaris, you'll truly understand what the
>upper bounds of the 2600's capabilities are.
>
>Doug Neubauer supplied the source code to me as a fading dot-matrix
>printout but he was too worried about the rights to send me an electronic
>version of the source code.  (He developed this on a PC so he has floppies
>that are readable.)  (BTW, Doug maintains the copyright to Solaris.  Atari
>only had an exclusive usage contract, which is why Doug was developing an
>NES 8-bit port at one time.)  I don't think it was in a format that could
>be reassembled directly by DASM, so it took a lot of work on Bob's part to
>transcribe and convert everything and then verify it.
>
>Enjoy.
>
>
>=========================================================
>== Glenn Saunders  --3D Graphics / Videography / Web development--
==
>== krishna@xxxxxxxxxxxxxxx      http://www.geocities.com/Hollywood/1698 ==
>== Stella@20 video page         http://users.cnmnetwork.com/~krishna
> ==
>=========================================================
>
>
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