Subject: Re: [stella] Video Chess player usage From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Sun, 06 Jun 1999 12:34:18 -0700 |
I took a screenshot of Video Chess and overlayed a diagram based on my understanding of the kernel. Please take a look at it and let me know if it's accurate. I wasn't aware of the ball trick. I can understand using it if you don't have enough time to rewrite the playfield register for a nonsymmetrical playfield. But aren't there alternatives? Wouldn't it work if playfield were set to repeat and the entire board were shifted over to the right (or left) by one playfield pixel? Would that throw the sprite timings off? Maybe Bob wanted to make sure the board was in the exact center. BTW, I now have a script in the image processing program that I'm using (Aura) that can simulate the 2600 drawing each scanline line by line. So I plan on using that in addition to overlayed diagrams like the attached to accompany the voice kernel explanation. Ideally I'd want to also have the source code listing appear changing in time with the scanline, but I haven't figured out how to do that. The tricky part about the script I created was perfectly aligning the pixels with the VCS kernel. Right now I can match the 160 pixel possibilities the VCS can generate with the 160 (actually 640) pixels in the screengrab. So as the pixels paint, they match up with the edges of the playfield and sprites pretty well, and I can overlay an automatic scanline indicator.
Attachment:
ChessDiagram.png
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========================================================= == Glenn Saunders --3D Graphics / Videography / Web development-- == == krishna@xxxxxxxxxxxxxxx http://www.geocities.com/Hollywood/1698 == == Cyberpunks homepage http://cyberpunks.atari.org == =========================================================
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