Re: [stella] Credits (again) using venitian blind

Subject: Re: [stella] Credits (again) using venitian blind
From: gentlben@xxxxxxxxxxxx
Date: Sun, 06 Jun 1999 16:39:08 -0700
Glenn Saunders wrote:

> I originally wanted to see if we could generate a credit scroll using the
> 2600 that might be legible enough for me to use for the documentary.  The
> solutions people came up with involved flicker, which I don't think will be
> acceptable.
>
> I was just thinking, when looking at the chess kernel, that it should be
> possible to have 12 characters across using tripled sprites using this
> routine, without flicker.
>
> If I chromakeyed out the background color after capturing, this would
> probably result in a satisfactory credit scroll, something I wanted the VCS
> to do for Stella at 20.
>
> Plus, by using all of the sprites you can probably also support
> underlining, plus the missiles and ball can be used for bullets,
> apostrophes or colons.
>
> Anyone like to try their hand at that? :)

the only way that seems possible is by simply cutting out pieces of the letters
like they cut out the pieces in video chess, and leave them out...this would
eliminate flicker completely, but would have the letters looking somewhat
stripey...

dee


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