Subject: Re: [stella] Credits (again) using venitian blind From: "woloch.kurt. :E2-RB.BRZ.BMF.GV" <kurt.woloch@xxxxxxxxx> Date: Tue, 8 Jun 1999 10:55:50 +0200 |
On Tue Jun 8 09:48:38 1999, you wrote: >>I think that getting 12 characters this way would be possible, but >>also using the missiles and ball would probably not work. If you >>set the sprite to 3 copies, the coresponding missile would display >>3 copies too. Besides having to do all the extra positioning would make >>the code unnessessary complicated. > >Theoretically you could erase the missile's graphics data wherever you >didn't want it to appear. Or what about playfield instead? Hmmm, the only thing that comes to mind here is to make each line a different fore- and background color, or alternating between two colors each. You could maybe setup the playfield to display some sort of "paper with holes in it" (endless paper) in white/green alternating or something like this. But I don't think it'd be useful for the text itself. With love (and many letters to write) Kurt Woloch -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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