Subject: Re: [stella] Networkable Atari. From: Mark De Smet <desmet@xxxxxxxxxxxx> Date: Tue, 6 Jul 1999 17:58:58 -0500 (CDT) |
> I think you're _really_ reaching, trying to link Ataris over the Internet > here. There's already networkable PC versions of all those games; heck, And there are pc versions of many atari games. I still play my atari more than games on my pc/mac. Yes, the game would obviously have to be something cool that people wanted to play. This is not limited to these classic games. You could do whatever you wanted.(that uses limited data transfer; i mean what would you be able to send out of a system with only 128 bytes of ram anyway? The speed could be bumped up if lower latency is needed) > program. I doubt anyone would really be interested in going through all > these extra steps and extra hardware. I am speaking of playability and demand. Like I said, the hardware is pretty trivial(I am willing to produce it), and the PC/Mac software is nothing complex(and as I said, I _may_ have someone willing to do it). How much demand will there be for a game that requires double?(2 of everything; how many people can really setup 2 systems side by side?) A game that requires double would necessitate purchasing 2 copies of the game, which (if I recall) are going for, what $16 now? That would be more expensive for a person to get than to get a game and the cable.(and let the other player get thier own) With this, you could play anyone. A game server such as 'boloweb'(I love bolo, best reason to own a mac) could be set up, or a email list setup to match people with other players. For those of you who don't konw bolo web, it is a web server setup so that you can run your copy of the game, and connect to the game server, and the game server puts up on the web a listing for game available, and others can read it and join. I'm sure similar things exist for quake etc(I don't know, never played that type of game). Granted, the player base would not be big enough to be able to just start a game, and wait for someone to join, but a messageing system could be set up to match people/times. If you would prefere to work on a coolness basis, and want to simply know that you created something really neat(without regard to the number of people who use it, I think being able to say that you put the atari on the internet(and created the first multi-atari game) is much cooler than being able to say that you created a double atari game. > The only real legitimate use I can think of for linking two local Ataris > together is to make two-player games where it'd be infeasible to display This hardware would also allow that. I am talking about very general purpose system. The same way that the TIA's quirkyness made the atari survive through the years(see article mentioned recently on the list), this would have that capability. So, anyone want to make a networked game? Mark /-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/ 80's Song of the week Week of July 5 Last answer: "Making Love Out Of Nothing At All" by Air Supply "...somethings bugging you, something ain't right, my best freind told me what you did last night, you left me sleeping, in my bed, I was dreaming, but I should have been with you instead, [title]..." \-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ (To subscribe to the SOTW, please see http://www.cae.wisc.edu/~desmet/SOTW/join) -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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