Subject: Re: [stella] horizontal offset? From: gentlben@xxxxxxxxxxxx Date: Sun, 11 Jul 1999 15:41:49 -0700 |
> Yeah, this is correct, and real 2600s do it. Just a quirk of the silicon. > Additionally, missiles and balls delay _four_ pixels instead of five. WOOHOO!!! then that means ive just about figured it out! do larger size players delay additional pixels? btw, ive made a sort of machine cycle/color clock conversion tool that ive found useful...its a GIF file, but the way it works is this...the red squares indicate horizontal blank, the blue ones are for picture...the topmost numbers indicate total pixels (up to 228) whereas the middle numbers indicate number of pixels in HBLANK and the picture...the bottommost numbers indicate the number of machine cycles to reach the color clocks...and the squares are divided up in threes to account for it...i hope someone finds this useful as i have... dee
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