Re: [stella] horizontal offset?

Subject: Re: [stella] horizontal offset?
From: gentlben@xxxxxxxxxxxx
Date: Sun, 11 Jul 1999 15:41:49 -0700
> Yeah, this is correct, and real 2600s do it.  Just a quirk of the silicon.
> Additionally, missiles and balls delay _four_ pixels instead of five.

WOOHOO!!! then that means ive just about figured it out!
do larger size players delay additional pixels?

btw, ive made a sort of machine cycle/color clock
conversion tool that ive found useful...its a GIF file,
but the way it works is this...the red squares
indicate horizontal blank, the blue ones are for
picture...the topmost numbers indicate total pixels
(up to 228) whereas the middle numbers indicate number
of pixels in HBLANK and the picture...the bottommost
numbers indicate the number of machine cycles to reach
the color clocks...and the squares are divided up in
threes to account for it...i hope someone finds this
useful as i have...

dee

GIF image

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