Subject: Re: [stella] keyboard controller nitpick From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Fri, 09 Jul 1999 16:30:22 -0700 |
At 12:51 PM 7/28/99 -0700, you wrote: >grrrrrrr...i think we need a new stella document. >although the current stella document was nicely >written there are just too many things about the 2600 >that the document leaves for interpretation or omits. >i guess this is because its 20 years out of date :) >i think someone oughta write a better one with fewer >errors and more indepth analysis of the many quirks the >2600 has... There has been talk in the past about creating a "modern" 2600 technical reference. Actually, the way it's working out, it looks like Volume 3 of Stella at 20 will be Joe Decuir doing a voiceover walk through of the 2600 archetecture. Essentially a video equivalent of the programming guide. When the time comes to get that video going, I'd be interested in having some of the people from Stellalist explain some more advanced techniques: sprite sharing, playfield bitmaps, Supercharger RAM and multiloads, Trick18, using missles as standins for sprites, Sprite positioning quirks, reading nonstandard controllers (i.e. Amiga mouse), etc... -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] keyboard controller ni, gentlben | Thread | [stella] PAL volunteer requested, Glenn Saunders |
Re: [stella] submissions, Glenn Saunders | Date | [stella] Pal SI doesn't work, Glenn Saunders |
Month |