Subject: [stella] Built-in screen saver From: "John K. Harvey" <jkharvey@xxxxxxxxxxxxxxxxx> Date: Fri, 06 Aug 1999 00:06:23 -0500 |
Hello all. I was reading the article that was posted in IEEE Spectrum on the net, when suddenly I came across this paragraph: " An example of extensive color manipulation is a subroutine developed by Mr. Decuir to avoid burning game patterns onto the TV screen if the VCS is left unattended. The routine, which cycled through all possible color-luminance combinations, used only a dozen bytes, a great advantage in early game cartridges, which held only 2 kilobytes of ROM. "In 2K, you barely have room to brush your teeth," Mr. Decuir said." Is this just a subroutine that is accessed in the "mainloop" (to use Nick Bensema's playfield code)? Does anyone know what this code looks like, and how it checks if a game is idle or not, and how long the game waits before a screen saver mode hits? Thank you. -John K. Harvey -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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