Subject: Re: [stella] WSYNC and RESPx questions From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Tue, 24 Aug 1999 08:53:25 -0400 (EDT) |
> Without analyzing the whole code it's difficult to tell > if this case ever occurs or not. But even if it does, it > shouldn't be much of a problem. This happens only in lines > where the planes get positioned, so all that should be in > the same scanline would be the reflected playfield and > maybe a shot or the players plane. If one scanline gets > doubled here for one frame every now and then, it would > be very hard to notice that at all. Actually, I'd disagree. If a scanline got doubled in that manner, everything below it would get shifted down one scanline, which would be fairly noticeable... you'd see your plane and the score jump around a little bit, which I'm fairly sure I've never seen. So I think it'd be safe to assume that that worst-case 74th cycle WSYNC never happens. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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