[stella] Questions of a graphic nature

Subject: [stella] Questions of a graphic nature
From: Pete Holland <petehollandjr@xxxxxxxxx>
Date: Thu, 26 Aug 1999 13:35:44 -0700 (PDT)
A couple of questions while I mull this stuff over:
     How does Cubicolor and the RPG demo do it?  I'm figuring that the
key to making nonreflective playfield is to change the bits in the
playfield register and/or colors for said register while the beam is
scanning across the screen, right?  If that's right, here's the big
question.  Does Cubicolor uses playfield graphics, or the ball/missile
graphics techniques that have been discussed here?  Also, how does
Missile Command draw the incoming missiles?  I'm guessing either a ball
or a missile graphic.
     Also, how many times can I draw the figure for player one at a
time?  I read the part that says you can set a register to display two
copies/far, etc. (demonstrated in Home Run and the plane battles in
Combat, right?), but what if I want to draw two to four of them and
move them independently around the field?  Is it possible to do this,
by constantly reseting the register that tells player 1's horizontal
position?  Please advise.

"Never trust an eBay seller that lists a loose Combat cart as, 'Rare,
$5 reserve."
     --Pete Holland Jr.
       (said right after, "Are they nuts?!?")

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