Subject: [stella] Bug in pcae? From: Mark De Smet <desmet@xxxxxxxxxxxx> Date: Sun, 29 Aug 1999 18:46:17 -0500 (CDT) |
I've noticed something, and am wondering if anyone else has had this problem. When drawing a player graphic in the quadruple wide mode, if you resp0 or resp1 everyline, pcae only draws the first two bits(2 bits of the quadruple player, so 8 color clocks). However, If I resp0, resp1 only on the first line, pcae draws the entire thing. The actual vcs draws the entire thing no matter which way you do it. Is this a bug, or is there something inherantly wrong with resp0,resp1 every scan line? I was reseting the players at the same point everyline. I understand that this is not very efficient,(and kinda a waste of time) but it still seems fishy that it wouldn't work on pcae. Anyone ever had this problem? Mark -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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