Subject: RE: [stella] Bug in pcae? From: "John Saeger" <john@xxxxxxxxxxx> Date: Mon, 30 Aug 1999 00:02:54 -0700 |
> I've noticed something, and am wondering if anyone else has had this > problem. > > When drawing a player graphic in the quadruple wide mode, if you resp0 or > resp1 everyline, pcae only draws the first two bits(2 bits of the > quadruple player, so 8 color clocks). However, If I resp0, resp1 only on > the first line, pcae draws the entire thing. The actual vcs draws the > entire thing no matter which way you do it. > > Is this a bug, or is there something inherantly wrong with resp0,resp1 > every scan line? I was reseting the players at the same point everyline. > I understand that this is not very efficient,(and kinda a waste of time) > but it still seems fishy that it wouldn't work on pcae. Anyone ever had > this problem? Yes, PCAE has some bugs, and I seem to recall problems with wide players sometimes. But there's nothing fishy about it. The 2600 is a difficult machine to emulate. ;-) John -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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