Re: [stella] Thrust!

Subject: Re: [stella] Thrust!
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx>
Date: Wed, 17 Nov 1999 15:48:59 -0500
>in the last months, i have followed the list. Soon i
>got the idea to write my own game. This should be a
>vcs clone of one of my favourite C-64 games, called
>thrust!
>
>I had to realize a 2d-scrolling PF, reused players and
>some missiles. It looked nearly impossible to me to
>put it all together, but i always liked to work with
>bits and bytes.

This is excellent!  Although quite hard to play.. I suppose it'll get
easier once the player is able to shoot things?

>The binary is what i got at this moment, just the
>kernel and some basics, most of the gameplay is still
>missing. What do you think? Does it work on a real
>vcs? I have no access to real hardware, just testet
>with z26.

It works fine on PCAE 2.1.  I'd test it, but my hardware is rather buried
at the moment...

>I've nearly reached the 4k limit, but the game will
>need at least 2k more. So i just started to implement
>the standard atari bankswitching (may be i will change
>this to the supercharger format).

Go as far as you want with the bankswitching, to hold plenty of terrain
data...

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