Subject: Re: [stella] Thrust! From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Wed, 17 Nov 1999 15:48:59 -0500 |
>in the last months, i have followed the list. Soon i >got the idea to write my own game. This should be a >vcs clone of one of my favourite C-64 games, called >thrust! > >I had to realize a 2d-scrolling PF, reused players and >some missiles. It looked nearly impossible to me to >put it all together, but i always liked to work with >bits and bytes. This is excellent! Although quite hard to play.. I suppose it'll get easier once the player is able to shoot things? >The binary is what i got at this moment, just the >kernel and some basics, most of the gameplay is still >missing. What do you think? Does it work on a real >vcs? I have no access to real hardware, just testet >with z26. It works fine on PCAE 2.1. I'd test it, but my hardware is rather buried at the moment... >I've nearly reached the 4k limit, but the game will >need at least 2k more. So i just started to implement >the standard atari bankswitching (may be i will change >this to the supercharger format). Go as far as you want with the bankswitching, to hold plenty of terrain data... -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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