Re: [stella] Thrust!

Subject: Re: [stella] Thrust!
From: kurt.woloch@xxxxxxxxx
Date: Thu, 25 Nov 1999 08:08:24 +0100
At Thu Nov 25 07:57:10 1999, Glenn Saunders wrote:

>>displaying the ship and the ball with the same player in one frame. If the
>>ball gets to near vertically, you could switch to another mode where the
>>ball is displayed alternating with the ship (flickering), and also another
>>solution's used for the wire.

>Couldn't the width register be used on the missile to extend it far enough 
>left or right, just to draw a straight line?
>This could also be used when it's close to verticality, like when it only 
>uses two or three scanlines.

I have already seen such things... Activision did this on Decathlon, with
the spear... looks rather weird, because the spear changes its size multiple
times when it's near horizontal... but maybe it could be done better.

With love (and many near-horizontal lines to draw)
Kurt Woloch

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