Re: [stella] Pressure Gauge 2 --- too boring?

Subject: Re: [stella] Pressure Gauge 2 --- too boring?
From: "littleguapo" <spudman@xxxxxxx>
Date: Sat, 22 Jan 2000 22:46:34 -0500
-----Original Message-----
From: John K. Harvey <jkharvey@xxxxxxxxxxxxxxxxx>
To: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx>
Date: Saturday, January 22, 2000 3:54 PM
Subject: [stella] Pressure Gauge 2 --- too boring?


> Hello all.
>
> Judging by the lack of response to the posting of PG2, should I infer that
>PG2 is too boring?  I had tested it with some friends here in Madison, and
>they thought it was better in premise and playability than the first
>Pressure Gauge.  Also, it is one of the few rare 4-player at once games for
>Atari 2600, and one of 2 4-player games where it's every person for
>themself, with no computer player.  That could also be a reason for the
>lack of response, as many people on this list may not have the means to
>round up 3 other Atari fanatics in order to test a multiplayer game.
> I understand that the main purpose of this list is to learn about Stella
>programming, and not to beta-test other people's projects, but I think this
>game is actually pretty fun.  Plus, PG2 has pretty much been beta-tested to
>its limit.  Everything should work ok, so functionality aspects need not be
>tested, only the "fun factor".
> Don't forget, this is more fun on a real VCS than an emulator.  PG2 should
>be 100% compatible with makewav, so it is entirely Superchargeable.
>
> If it's the lack of computer players, should I write an AI scheme?
>
> If it's really that bad, I could start again from scratch...
>
>
> -John K. Harvey


Hello John.  I haven't had a chance to check out the rom yet.  I think this
sounds really cool though.  Keep up the good work.

Later,
Michael


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