Subject: Re: [stella] Bad new... Hasbro sues clones From: Pete Holland <petehollandjr@xxxxxxxxx> Date: Wed, 9 Feb 2000 17:46:39 -0800 (PST) |
Points taken, and by the way, I like your writing style. But before I roll over and die.... > Unless Hasbro owns the home computer distribution > rights, or whatever it is > Hasbro feels these products are infringing. In that > case it's perfectly > within their rights to pursue legal action. But I haven't seen Atari do anything regarding Pac-Man in ages. On the 2600, I know they had the rights up to Pac-Man Jr. Also, I'm not sure of how the company split, but I recall Tengen was one of the two daughter companies when Atari broke up. They did NES versions of Pac-Man, Ms. Pac-Man, and Pac-Mania and a Genesis version of Ms. Pac-Man and Pac-Mania (which I can't recall seeing in arcades), and shortly afterward, Namco released it's own versions, most recently one on the N64. The timing struck me as being roughly about when the licensing agreements with Atari/Tengen/whoever expired. The release of games implies to me that ownership of Pac-Man (or licensing rights) is something Atari no longer has any claim to. Just because someone files a lawsuit doesn't mean it actually has any basis to be acted on; judges throw them out once in a while (more often if you are Mexican and get a traffic ticket in Mt. Prospect, IL...but I digress). They might be doing it as a sort of legal version of "Chicken", hoping that the lawsuit will scare the game makers into falling in line. It's not often I do this, but I admit I may have shot off my mouth with the statement. This is obviously a legal question, and my area of experience is in the humanities. I just don't see anything suggesting that Atari has a legal leg to stand on. But, yes, I could be wrong. > Warner Atari almost successfully stopped > Sierra/On-Line from distributing > Jawbreaker, a blatant Pac-Man clone. Instead they > were forced to change the > maze and character graphics. Really? I didn't know that. I appreciate the information, but now my curiosity is peaked. Do you have any details? I have Jawbreaker for the 2600 and Jawbreaker II for my TI99. Do you know where I can find details of the case? The arguments used? Why this was changed while some other Pac-Man clones left alone? I recall one in the arcades where you were a frog running around the maze, but the details are fuzzy. And finally, do you know where I can find information on things like the original layout of the maze and stuff? Anyway, even if that is true, I'm wondering if the environment has changed. Capcom tried to sue Data East over a game called Fighter's Destiny (or Fighter's something-or-other, another person on this list corrected me before and I've completely forgotten the true title), but it was thrown out. Of course, that could just mean suing for copyright infringement is as complicated as the code going into the game. > Apple and oranges. A flight sim (or any true sim) > is based on reality, and > you can't copyright reality (well, not > military-hardware reality anyway, > even though NovaLogic tried to a couple years ago). This goes under the "piling it on" heading, so don't read a serious challenge into this. It might be possible to sort of copyright reality. Map makers occasionally put phony cities on maps to catch copiers; if a phony city they put down is on another map, they got them. Since maps have to be simillar, people come up with ways to enforce their claims. Amazon, I think, has a lawsuit against someone for allegedly copying its "one click" technique (I don't shop Amazon, so I don't know what this is about). It seems that, if enough money was at stake, a company could try to argue that their sim of whatever was unique and someone else was infringing. Anyway, I'm not sure I agree with the apples and oranges thing. After all, sims might be different from regular games, but games are games, after all. > No. But I did notice a similarity to Popeye. Anyway > they're both inspired > by the original platform game, "Space Panic". First things first: "Space Panic" was the first platform game? I always wondered what started it all. Okay, next: now that you mention it, I do see a resemblence to "Popeye", but the whole "climb the ladders to the top while outwitting a primate" strikes me as more "Donkey Kong" than "Popeye". And with the boxing gloves, you have a hammer-type attack at your immediate disposal instead of just at certain points and for a certain time. Personally speaking, I found Roc 'N Rope to be a much better twist, and it took a bit more thinking to succeed with, too. > Only as far as the view angle was concerned. A > choice of perspective does > not a copyright make. The speeder bike levels and flight through the Death Star felt like Zaxxon, only you moved along the horizontal plane instead of the vertical. Just my impression. > I hate to break it to ya Cletus, but first-person > corridor shooters were > around for a long time before Doom, and even before > Wolfenstein 3D (which > AvP more closely resembles). Oops. That was my goof, but I wish to plead "force of habit." I knew about Wolfenstein, but Doom is usually my point of reference when it comes to first-person shooters. By the way (you seem to have more background than me, so you better believe I'm asking questions), what WAS the first first-person corridor shooter? And did it predate or follow "Tunnel Runner" from CBS? Cletus? Who, me? That's not the name sewed into my underwear. ;-) __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Bad new... Hasbro sues, Glenn Saunders | Thread | Re: [stella] Bad new... Hasbro sues, Russ Perry Jr |
[stella] [OT a little] Jag/BS news, Ruffin Bailey | Date | Re: [stella] Bad new... Hasbro sues, Paul Hart |
Month |