[stella] Resetting algorithm

Subject: [stella] Resetting algorithm
From: "John K. Harvey" <jkharvey@xxxxxxxxxxxxxxxxx>
Date: Fri, 14 Apr 2000 14:15:37 -0500
Hello again.

	So, I was watching Stella at 20, wolume 2 the other day (which, I might
add, is a quality video, and a pleasure to have in my collection), and one
of the guys was talking about his algorithm that he invented for Air-Sea
Battle, such that someone could pass in a number of pixels for which an
object was to be placed horizontally, and it placed the object
appropriately, using a reset, and an hmove.
	I didn't have time to copy down the code (which was written on a piece of
paper in the video).  Does anyone know it offhand, and how it works?  I
just assume that it generates a certain number of NOPs for the resetting,
and that the HMOVE number can be calculated as well.

	Thanks!

	-John K. Harvey

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