Subject: Re: [stella] Using DiStella and figuring out the "tricks" From: Pete Holland <petehollandjr@xxxxxxxxx> Date: Sat, 15 Apr 2000 18:40:11 -0700 (PDT) |
--- Glenn Saunders <cybpunks@xxxxxxxxxxxxx> wrote: > At 11:23 AM 4/15/00 -0700, you wrote: > I think it's possible to see styles in games. It > may not point to a particular programmer, but it does > point to a particular group of programmers or an era, > if they shared code. There was a lot of sharing in > Atari, Activision, and Imagic kernels which is clear > even just by looking at the games' aesthetics. Do you include bankswitching schemes in the kernals? Because that's another area where a company's "fingerprints" might be found. I was looking over that list that tells the bankswitching schemes for every conceivable 2600 cartridge on the planet (I used to think my collection was impressive. Now I know it just sucks). I don't have the doc in easy reach at the moment, but I recall M Network used a bankswitch scheme peculiar to them, and I think Parker Brothers also used one especially for them and the chip set they had in the carts. __________________________________________________ Do You Yahoo!? Send online invitations with Yahoo! Invites. http://invites.yahoo.com -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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