Subject: Re: [stella] Miniaturization From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Sun, 16 Apr 2000 21:34:21 -0500 |
The NES had 52 colors--13 colors of 4 lum levels each. Versus the 2600's 16 colors of 8 lum levels each. Bwahahaha.... -- Clay Halliwell | ATARI XL/XE DO + THE clay.FAKEMEAT.h@xxxxxxx | 8 - B I T S -------- e.halliwell@xxxxxxxxx | /////////// M A T H Keeper of the Atari Jaguar Cheats and Codes FAQ. Request your copy today! Editor, Jaguar Explorer Online - More Jaguar News Than Should Be Allowed! http://www.atarihq.com/jeo/ "Where do you want to play Atari today?" ----- Original Message ----- From: Rob <kudla@xxxxxxxxx> To: <stella@xxxxxxxxxxx> Cc: <stella@xxxxxxxxxxx> Sent: Sunday, April 16, 2000 11:33 AM Subject: Re: [stella] Miniaturization > At 07:03 PM 4/15/00 -0700, Pete Holland wrote: > >the NES pump out more on-screen colors at once than > >the hardware could alone. How, exactly, is this > >possible (if you don't know, you don't have to > >answer), and if possible, did anyone try it with the > >2600? > > Well, the NES has what, 32 colors total in its palette? The 2600 has 128, > and it's pretty trivial to have all of them onscreen at once (though you're > limited to a few per scanline.) It wouldn't surprise me if their chip just > let them simulate more colors by alternating frames (a favorite trick on > the C64, though rarely used in games) but I don't know what NES cartridges > had access to, maybe they could generate their own video somehow. > > Which games had this 'special chip'? It'd be interesting to see if they > work in the emulators (which to me would indicate the former method.) > > Rob > > kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob > > > -- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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