Re: [stella] Ballblazer

Subject: Re: [stella] Ballblazer
From: Rob <kudla@xxxxxxxxx>
Date: Sat, 20 May 2000 11:23:10 -0400
At 06:23 PM 5/19/00 -0700, Glenn Saunders wrote:
>Just another bit of trivia from Stella at 20: Volume 2.  Tod Frye was 
>working on an Atari 2600 version of Ballblazer, yes, 2600.  I didn't ask 
>him if he still had any code leftover.  I doubt it, since he didn't have 
>Save Mary anymore.  That would probably be even more challenging than 
>Battlezone to pull off.

I did get a primitive kernel going with poorly simulated perspective and
the two playfields, though they were only halfway independent and I had
sync problems as I mentioned.  

I don't think it would be impossible to capture the flavor of ballblazer,
though to get the real 3D perspective working properly you would need a
bunch of RAM and either a tighter kernel than I could write, or a
coprocessor in the cart that dumped the whole playfield to RAM twice a
frame (which seems like it would have been the way to go in 1984.)

If any better coders have time for this sort of thing right now, feel free
to pick it up ;)

Rob


kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob


--
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/

Current Thread