Re: [stella] single line res

Subject: Re: [stella] single line res
From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx>
Date: Tue, 20 Jun 2000 21:24:16 -0700
At 10:52 PM 6/20/2000 -0400, you wrote:
The bottom line is that it certainly is possible to have single line
resolution (both sprite and PF) without any problem, but by _not_

I think most games released that had single line res tended to have relatively simple or nonexistent playfields. For instance, Demon Attack.


Pitfall II might be an exception here, but the DPC chip helps there.

quite a few processor cycles for your game's logic.  It's tough
squeezing much game out of single line resolution, so most games use

How hard would it be to create a game that managed to read the paddles and do single line res (sprite AND playfield) with a busy display across the entire vertical space? ;)


Glenn Saunders - Producer - Cyberpunks Entertainment
Personal homepage: http://www.geocities.com/Hollywood/1698
Cyberpunks Entertainment: http://cyberpunks.uni.cc


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