Re: [stella] interlace

Subject: Re: [stella] interlace
From: "Ben Combee" <combee@xxxxxxxxxxxx>
Date: Thu, 22 Jun 2000 09:13:50 -0500
I had some VCS footage a few years ago on a public access show I did in
Austin.  Several games were able to work on video tape, but I also had a few
(Donkey Kong, for example), that did very bad things with the signal and
wouldn't work.  If I were doing my reviews now, I'd probably just directly
grab footage from an emulator and feed that into my non-linear system.

BTW, you might have better luck with one of the new JVC SVHS VCRs that have
built-in TBCs, although I'm not sure if they timebase correct the incoming
signal or just from tape playback.

----- Original Message -----
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, June 21, 2000 10:32 PM
Subject: [stella] interlace

> This is also a problem with the new generation of game consoles like the
> Playstation 2 and Dreamcast which use interlacing for more resolution, but
> not quite as bad because most of these games are 3D and therefore you
don't
> get those perfect horizontal lines quite as often.
>
> >FYI, I was able to do both.  Don't tell the FCC, but I connected the VCS
> >output to a directional VHF antenna, and pointed it at my tv's rabbit
>
> Certainly every VCS's RF out breaks broadcast standards.  It will get to
> the TV okay, but try recording the VCS signal to tape and then freezeframe
> it.  I couldn't get that to work right on my $1000 Mitsubishi SVHS VCR.



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