Re: [stella] Thrust 1.0

Subject: Re: [stella] Thrust 1.0
From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx>
Date: Sat, 22 Jul 2000 11:59:39 -0700
At 09:03 AM 7/22/2000 -0400, you wrote:
The supercharger only has 6K of RAM to hold the program, so Thrust is way
too big.  That's ok though.  I have no problem buying a cartridge.  You're
releasing it through HozerVideo, right?

As it's programmed it's way too big, but if the extra data is used not for any one kernel (i.e. not a lot of bank branching for the mainline code) but for storing the various waves, then it could be reprogrammed as a multiloader game.


Unfortunately we really haven't seen any homebrew multiload games.



Glenn Saunders - Producer - Cyberpunks Entertainment
Personal homepage: http://www.geocities.com/Hollywood/1698
Cyberpunks Entertainment: http://cyberpunks.uni.cc


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