Re: [stella] Thrust 1.0

Subject: Re: [stella] Thrust 1.0
From: "John K. Harvey" <jkharvey@xxxxxxxxxxxxxxxxx>
Date: Thu, 27 Jul 2000 11:26:08 -0400
Ok, here's the low-down.

I got to level 24 today.  Really wanted to see 25.  Oh well.  Was it
something neat?

For game selection 1:
First off, at level 17, I rolled the score.  That's kind of a problem,
seeing as I hasn't even gotten that far yet.

Second, I'm finding that levels 1,2, and 3 are very easy, which is good,
because it's easy to get much-needed fuel.  But the issue is that all
reactors can be destroyed quite easily from levels 1-5, without even
bothering to get the Klystron (?) Pods.  It makes me avoid the diffculty of
moving around with a Klystron Pod tethered to the back of the ship, which
seems to be the point of the game.  Level 6 is the only one really required
to maneuver through.  So, it makes the game go fast, without really doing
what you're intended to do.

Third, I'm not to sure about hitting 'reset'.  It always sets the level
back to 1, which is usually not standard for VCS games.  That confused me
for a little while, as I was always starting on the same level, even when I
selected a different one to start on.

Also, on game 2, level 8 is nearly impossible.  I can't get past that
sliding door.  This could create complications on the later levels (reverse
gravity, and the other factor that really sucks).  Maybe it closes too
quickly?  I never made it through.

I would also suggest that when you die completely, that it shows what level
you died on as well as the score.  I keep losing track.

Mentos,
	-John K. Harvey

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